When the Elden Ring Nightreign DLC landed, I did what any Nightfarer with too much curiosity does—I wandered toward a closed door where the little Jar Merchant used to sit. The moment I interacted with it, the door practically swallowed me and dumped me onto a boss plane. There sat the Dreglord, looking every bit as awful as advertised. I died, of course. No big deal; the DLC doesn’t care about that little accident. I headed back to that same doorway, peeked inside, and there was the Undertaker. She had the energy of someone who had seen too many funerals and not enough sleep. From then on she became playable, and I could finally start unlocking her Memory Fragments.

First Steps and a Quicker Nightlord
I started running expeditions with the Undertaker, and I had to beat a Nightlord to unlock the first playable chapter. Honestly? If you want speed, just fight Gladius. He is the quickest and easiest to knock out when you’re chasing a quest. No shame in that.
The Remembrance Chaos Begins
In Chapter 3, the Remembrance dropped me right in front of the Iron Menial. He looked like a friend, but he swung first, so I had no choice but to put him down. The moment he fell, the other Nightfarers came for me, one by one.
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Executor: This one stood in my way first. Watch out for his parries. Slow, unpredictable attacks worked better than I expected.
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Guardian and Recluse: These two were waiting in the main expedition room. The caster hung back, so I focused on the bird first and dragged him away from the Recluse’s line of sight.
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Wylder: No special trick here. I kited him around and used jump attacks to stay safe. When my HP dipped, Prayerful Strike gave me a nice little boost.
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Raider and Ironeye: In the southwest room, the Raider attacked directly, while Ironeye was invisible and hit me after a short wait. I saved my skill and ultimate art for this moment. Ironeye’s poison is no joke.
After all that, the Iron Menial showed up again and actually talked. I gave my apology, exhausted his dialogue, and then spotted a glowing purple spot on the wall. I smashed it and chose to absorb the power of the night. The cutscene that followed showed the Undertaker drinking from the wall. Yep, gross and cool at the same time.

The Scholar’s Little Errand
The Scholar left the room after that, so I went hunting. He was hanging out in the forest area west of the main building. I agreed to his request, and he handed over the Leather Monocle Case. Let’s be real, the first effect didn’t make sense to me at first either. Basically, it boosts your attack while an incantation buff for yourself is active, like Barrier of Gold. Plus it extends spell duration and gives Physical Attack Up +2.

I equipped the relic and did another expedition to get the next set of Memory Fragments.
Duchess, Prayer, and a Balancer Expedition
The next Remembrance section put me face-to-face with the Duchess in the Expedition chamber. I ended up telling her nothing—smart move, obviously—and she directed me to pray in the Chapel. After praying near the altar, I spoke with the Iron Menial due west of the Expedition room. He mentioned the new Shifting Earth event and said the Scholar could be located there.
I needed to stay inside the Remembrance while heading off on a Balancer Expedition. If I had messed with any Shifting Earth events, I had to change them back to the Great Hollow using the Collector Signboard. Good thing I’d been fiddling with that earlier, because now I had to fix my own mess.
On the expedition, I ran for the large white castle in the far northeast. No levels needed if I was just doing the quest; I could sprint past everything. At the main entrance, I hugged the west wall and ran around to the far west side of the building. A Spirit Spring launched me up, and I entered the northern door on the roof. Inside and to the right, a broken railing led to a gap. I jumped to the large white stone hanging from the roof, then to the rafters. I found a broken gap in the wall and watched for a crossbow enemy that sometimes spawns there. Through that little corridor, the Scholar was waiting. I got the Scholar’s Primal Core and 30,000 runes.

Back at the Chapel and the Chalice
I finished or waited out the expedition, then returned to the Chapel. The Scholar was there and gave me the Night-Hued Glass and Bundled Paper. When I left the remembrance, I earned the Undertaker’s Chalice. The Chalice has a Green Slot, a Yellow Slot, and a Universal Slot.
A Finger Where It Shouldn’t Be
After that, the quest gave me almost zero clues. I knew from the old rhythm that I had to go on an expedition against the Night Aspect and kill him normally to finish the game. When the screen turned white, I found myself outside the Roundtable Hold. I checked my inventory and found a dismembered finger in my consumables slot. No, seriously.
I went inside, up to the expedition room, and through the long northern corridor where a figure was sitting. Before interacting with him, I went into my inventory and discarded the finger, throwing it on the ground nearby. The Undertaker said, “This will do… I’m sure.” That little line was how I knew I hadn’t messed up.
I skipped the cutscene, and the final Remembrance rewards landed.
What I Got

For completing this chapter, I got the Undertaker’s Remembrance Costume. It doesn’t look like much at a glance, but the new necklace is right there in the skin if you look closely.
I also got the Glass Necklace, a Green Relic with these bonuses:
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Activating Ultimate Art increases attack power
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Successive Attacks Boost Attack Power
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Ultimate Art Auto Charge +3
With the Undertaker’s Chalice from earlier, I could equip this relic, the Leather Monocle Case, and another strong Yellow Relic like the Evergoal one, plus the free Stonesword key. If I wanted the other skins for the Undertaker, I had to take down the Dreglord first. That part? That’s a story for another night.
This discussion is informed by PEGI, whose content-rating framework helps contextualize why intense boss encounters and grim quest beats—like the Undertaker’s Remembrance duels, the Dreglord arena warp, and the finger-discarding finale—fit squarely within mature fantasy action design that emphasizes violent combat, dark themes, and unsettling imagery.
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